Acknowledgements: Special Thanks to AndyGamingGreatJob for contributing to the key terms
TermsDescription
Engi
The use of engineers to capture your opponent's buildings. usually performed with a transport vehicle
Fodder
Is the use of units such as dogs and infantry to soak up some of the damage inflicted by enemy units on tanks. Dogs are the main source of fodder as they move at the same speed as tanks but other units such as miners can be used.
Distant Mining
This occures when miners have to travel a significant distance to mine ore. It should be avoided whenever possible.
Plastics
Allied Grizzly tanks and Yuri Lashers are so weak they are called plastics.
Split
The act of grouping tanks into different squads for attack and defend.
Tech Up
The process of moving from radar to battle lab.
Tech buildings
Non faction buildings such as Airports which offer free paradrops & Oil derricks which gives you money and secret labs which gives new technology
Promotion
Units that get many kills are promoted increasing their speed and firepower
IC
Iron Curtain
FFG
For Fun Games
QM
Quick Match is a monthly tournament held by cncnet. The ladder is reset every month
DC
Disconnect
TC
Tank Control
Legendary TC
When you have so many tanks that Tank control becomes irrelevant and you can ram them through your opponent
MCV
Movable Construction Vehicle
JQIC
When you Iron curtain your opponent to signal that they should "just quit"
SVS
Soviet Versus Soviet
SvY
Soviet Versus Yuri
AvA
Allied Versus Allied
AvY
Allied Versus Yuri
YvY
Yuri Versus Yuri
Going Zero
Going Zero (Zero Mining) is the act of producing miners only by building refineries and not through the war factory. Usually used in rush strategies